Item ConditionComplete in box: the disc, the manual and the original case, all original; anything beyond that is included only if you can see it in the photos. Look over the photos for condition, packaging and details. Discs are professionally resurfaced when they need it and tested before listing. It ships in a collector's bag or a hard plastic case.Item DescriptionNathan Spencer can't swim, and he barely needs to walk. What he can do is fire a bionic arm at almost anything above him and swing through a ruined city in long, roaring arcs. That arm is the whole idea behind GRIN's 2009 Bionic Commando, a 3D sequel to Capcom's 1988 NES classic that turns the original's grapple-only movement into momentum-driven swinging through the shattered towers of Ascension City.The traversal is the reason to play. Spencer zips up to ledges, swings between girders and chains swing after swing without touching the ground, and the same arm doubles as a weapon: yank enemies toward you, hurl cars and boulders, or drop out of the sky with a ground-pounding Death From Above. Pockets of lingering radiation mark the edges of each area, which keeps pushing the action upward and outward rather than along the streets. Conventional guns round out the arsenal, but the fights that stick in the memory are the ones you win without ever landing.The story picks up years after the NES game. Betrayed by the government he served and sitting on death row, Spencer is pulled back into action when a catastrophic attack levels Ascension City and his old bosses decide they need their bionic soldier after all. He is voiced by Mike Patton of Faith No More, and the plot takes some strange, personal turns involving the arm itself and his old comrade Super Joe that are best left unspoiled.Reviews were mixed at release, with critics praising the swinging and questioning much of what surrounded it, and the game didn't sell the way Capcom had hoped. GRIN, which had also built the well-received Bionic Commando Rearmed remake the year before, closed its doors soon after. That history makes this Xbox 360 disc a fascinating artifact: a big-budget attempt to drag one of Capcom's oddest 8-bit heroes into the modern era, with a swing system that still feels unlike anything else on the console.