Item Condition Game only: the disc in a protective holder, no case or manual. For the specifics, look to the photos — they're of this exact disc. Discs are professionally resurfaced when they need it and tested before listing. It ships in a collector's bag or a hard plastic case. Item DescriptionIn 2002 Ricky Carmichael was the rider every motocross kid wanted to be, and MX Superfly put his name on the box of a game that tries to cover the whole sport. THQ's second MX game, built by Pacific Coast Power & Light, goes well beyond tight stadium circuits: there is supercross, outdoor racing, and a freestyle side where the only goal is to stay in the air long enough to chain a trick combo together before the wheels touch down.Everything starts with a rider you create, male or female, and the career splits into two paths. The racing career is straight competition against the CPU field, a season of fighting for position and finding the fast lines through each track. The freestyle career turns the game into a stunt playground, with levels set in different environments and a list of challenges to clear before the next one opens. The freestyle side in particular trades lap times for big air and playful objectives, which gives the game a looser, more lighthearted streak than a straight racing sim would ever bother with.The GameCube version reviewed well at the time, with IGN scoring it 8.5, and split-screen support makes it an easy two-player game on one couch. In THQ's motocross run it sits between MX 2002 and the MX Unleashed games, the point where the series widened from pure racing into the freestyle culture that was exploding on TV in those years. If you spent the early 2000s watching supercross and freestyle shows, it is a fun, slightly goofy way to relive the Carmichael era on Nintendo hardware.